This blog is an extension of my "Art of Jose Albanil". The purpose of this blog was to show examples of my work dating back to when I started in 1991. Great way to see my progression and diversity of things I have had the privilege of working on. Includes Presto Studios, Electronic Arts and older Rainbow Studios. You can also check my professional history at http://www.linkedin.com/in/josealbanil. A more detailed resume available on request. I am open to pursuing new and exciting opportunities that inspire me. Feel free to contact me at..... "tazishoser@hotmail.com"

Stephen King's F13 '00

Stephen King's F13 was fun. First time we separated the team and everyone was handling their own sections. The two modules I did were "Its Just Lighting" and "Murder & Mayhem". In Just Lightning I Designed, Modeled, Textured and Lit the Basement and Clown character. In M & M I Modeled, Textured, and Lit all the seasonal variations for the house exterior. I also created a number of the Deathtop Images: Day Board, Big Roach, Gargoyle, Stephen King Clown and Hearse.

M & M House In Winter

M & M House In Summer

M & M House In Spring

M & M House in Fall

Deathtop Images

Its Just Lightning

The Journeyman Project: Legacy of time '98

The Journeyman Project: Legacy of Time was the third and last in the Presto original IP series. We referred to the game as "LOT". I was the Lead 3D Modeler and, with the size of the project, I managed the team of 3. I was in charge of scheduling, delegating and tracking of All 3D. Everything was modeled in FromZ and starting to use 3D Studio Max. Areas I worked on included complete worlds of Shangri-La, El Dorado and various parts of Atlantis.

El Dorado





Atlantis






Alien Creatures and Space Ships


Shangri-La







Vega Thalon


Gundam 0079: The War for Earth '96

Presto worked with a company in Japan to produce a game to their very popular cartoon series Gundam. We switched to modeling in Alias/Maya. I was still managing a team of two. In charge of scheduling, delegating and tracking of All 3D. The areas worked on included Gundam, various robots, White Base, Thor Cannon and Vegas.




The Journeyman Project: Buried In Time '95

Buried in Time or BIT was the 2nd in the series. I was still leading the modeling. I managed modeling team of two. In charge of scheduling, delegating and tracking of All 3D. All modeling was created using Form Z. The areas worked on included complete worlds of Future Apartment, Chateau Galliard Castle, Mayan, Space Station, Leonardo Da Vinci, and Sinclair's Lair.

Mayan Pyramid

Chateau Gillard


Future Apartment

Davinci's Workshop


Agent 3's Liar

Space Station